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Design Saga Pattern

ArchitectureDistributed Transactions🟒 Free Lesson

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Architecture

Design Saga Pattern

The saga pattern manages distributed transactions as a sequence of local transactions with compensating actions. If any step fails, compensating transactions undo previous steps.

  • Problem β€” Distributed transactions across microservices
  • Solution β€” Compensating transactions for rollback
  • Modes β€” Choreography (events) vs Orchestration (coordinator)

Sagas are the practical alternative to 2PC: trade immediate consistency for eventual consistency with compensation.

What Is a Saga?

Saga Execution

T1: ReserveT2: ChargeT3: ShipT4: Fail!C2: RefundC1: Release

Choreography vs Orchestration

AspectChoreographyOrchestration
CouplingLoose (events)Tight (direct calls)
VisibilityHard to traceEasy to trace
ComplexityDistributedCentralized
Single Point of FailureNoneOrchestrator
Best ForSimple flowsComplex workflows

Compensating Transactions

Saga State Machine

Practice Exercises

  1. Design: Implement an order saga with: reserve inventory, charge payment, create shipment. What happens if payment fails?
  2. Compensation: Design a compensating transaction for "send email notification."
  3. Monitoring: How would you monitor saga progress and detect stuck sagas?
  4. Recovery: Design a recovery mechanism for sagas stuck in COMPENSATING state.

What to Learn Next

-> Outbox Pattern Reliable event publishing.

-> Idempotency Safe compensation semantics.

-> Circuit Breaker Saga step resilience.

-> Retry Patterns Retry in saga steps.

-> Design Amazon Checkout saga.

-> Design Uber Trip lifecycle saga.

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